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EnigmA Amiga Run 1997 May
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EnigmA AMIGA RUN 18 (1997)(G.R. Edizioni)(IT)[!][issue 1997-05][EAR-CD II].iso
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1980-04-12
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@node main " "
FADE TO BLACK
=============
Legend :
=========
T : Triangle button.
S : Square button.
O : Circle button.
X : X button.
L1 : Left shoulder button 1.
L2 : Left shoulder button 2.
R1 : Right shoulder button 1.
R2 : Right shoulder button 2.
UP : Direction pad up/forward.
DOWN : Direction pad down/backward.
LEFT : Direction pad left.
RIGHT : Direction pad right.
SELECT : The select button.
START : The start button.
Controlling Conrad :
=====================
The description in the manual of how to control Conrad is vague to
say the least. So I cooked up the chart below which describes how
to control Conrad with the Expert 1 joypad configuration which I
find the best. It takes a bit time to get used to, but it quickly
becomes second nature.
NOTE: The difference between Expert 1 and Expert 2 joypad config-
urations are the O and X buttons only.
NOTE: When using the Expert 1 and Expert 2 joypad configurations
Conrad does NOT reload his gun automaticly regardless of the
games difficult level.
Controlling Conrad with Expert 1 joypad configuration :
------------------------------------------------------------------
Button(s) | Function in walk mode | Function in combat mode
------------------------------------------------------------------
UP | Walk forward | Leave combat mode
DOWN | Duck | Duck
LEFT | Turn left | Turn/aim left
RIGHT | Turn right | Turn/aim right
T | Jump | Leave combat mode
S | Draw gun | Shoot
O (*) | Use/activate | Leave combat mode
X (*) | Run | Leave combat mode and run
L1 | Reload gun | Reload gun
L2 | Throw mine |
R1 | |
+ UP | Small step forward | Step forward
+ DOWN | Step backward | Step backward
+ LEFT | Left step | Left step
+ RIGHT | Right step | Right step
R2 | |
+ UP | Fast 180 degrees turn | Fast 180 degrees turn
+ DOWN | Look backwards |
+ LEFT | Look left | Fast look left
+ RIGHT | Look right | Fast look right
| |
SELECT | Inventory | Inventory
START | Pause/menu | Pause/menu
| |
------------------------------------------------------------------
(*) Functions for the O and X buttons are swapped when using the
Expert 2 joypad configuration.
Tips :
- Configuration is saved with game. When loading a save game from
the memorycard the configuration is used from here. You don't
have to set the configurations manually when starting from a
saved game.
- Hold R1 while in combat mode. Only release it when turning or
ducking to avoid enemy bullets. This ensures that Conrad don't
stand up in a critical situation by accident.
- Use R1+UP when in walk mode to position Conrad before jumping
over electric floorplates, bouncing mines etc.
- Use R2+LEFT and R2+RIGHT to look around corners without exposing
Conrad to enemies and bullets.
- Reloading gun (L1) while holding R2+DOWN down in combat mode will
allow you to look behind Conrad.
- Press LEFT or RIGHT when jumping (T) allows Conrad to jump around
corners, electric floorplates, traps etc.
Level passwords :
==================
The following passwords have all been tested on the PAL version of
Fade To Black and they all work. The passwords should also work
on the NTSC version.
1 The Prison : SOTXOS
2 Morph Base : TOXOSX
3 Mars Mining Facility : XOXOTX
4 Venus Space Station : XSTOOT
5 The Pyramid : SSTXXT
6 Landing Pad : TXXXXO
7 Underground (flying) : OOTXTX
8 Morph Mothership : SSXTSS
9 Earth Base: Command Room : TXXTOT
10 Earth Base: Dormitory : XTSOTX
11 Reactor Room : OSXXSX
12 The Master Brain : STXSOX
13 The Escape (flying) : XXOTOT (If you fail to save Sarah)
Cheats :
========
To enable the cheats below you must first do the following.
- Enter the password : STOXOT
- Ignore the "Invalid Code" message.
- Now you can use the secrets below.
FMV player :
- Enter the password : SXOTOX
- Now a FMV player appears which allows you to watch all the
FMV sequences in the game... COOL !
Level select :
- Enter the password : OOTXSS
- Ignore the "Invalid Code" message.
- Now start a new game as normal.
- Hit the Start button during game.
- Select "Resume" with the O-button.
- Now you can select any level in the game.
Unlimited shield :
- Enter the password : SOOSTX
- Ignore the "Invalid Code" message.
- Now start a new game as normal.
- Now you have unlimited shield. You can still die though.
No-die mode:
- Enter the password : TXTTSO
- Ignore the "Invalid Code" message.
- Now start a new game as normal.
- Now you can't die. This mode can give some weird results like
the collision to be disabled or the Use function not to work.
Walkthrough:
============
I found the following walkthrough for the PC version but it should
work fine on the PlayStation version as well (I took the liberty to
make some minor corrections though).
Here we go...
Level 1 - The Prison.
---------------------
Get out of your cell, kill floating ball. In corridor step on the
plate to open the door ahead, run before it closes. Step on the
green plate. The green forcefield will deactivate and the security
droid will move ahead. Wait until the droid passes the red plate
and deactivates the red forcefield ahead of you, then run.
Open the door, kill automatic turret on the right and duck.
The Morph guard will come down to get you - kill him (2 bulletts).
Step inside the teleport and use it. At the second floor recharge
your shields, open the door with a red cross sign. Walk ahead and
prepare to kill a giant spider that will drop down at you. He takes
about 6 bulletts (don't forget to reload your gun in progress).
Search the cupboard, get map scanner and hint. Read the hint. Use
the console near there and exit to the corridor where you came from.
Now drop down to the door with a spoon and fork sign - prepare to
kill the Morph on your right. Go thru the door to the hall, open
lockers, get mine and recharger, proceed further and kill Morph on
left. Search the locker. Open door, there'll be a scared cook
begging you to not to kill him. It's a shame that you can't kill
this swine, 'cause as soon as you enter the fridge room (door on
the left) he'll let the two Morphs on you. Kill them, use the code
console. Make your way back to the starting corridor, prepare to
kill one more Morph. (It'll be a good idea to recharge here).
Go to the second corridor again (where the spider was) and go thru
the door near the locker. Ignore the Morphs, you can't kill them
all. Here do everything fast - use lever, run thru newly opened
door and kill Morph inside. As soon as the door closes you'll be
safe. Go left and prepare for an explosion. It's a good idea to use
your portable recharger now. Push the red button, go ahead to
another door, use console near there (I don't know if this is
necessary, but it's fun). There's a Morph generator in there, so
watch your back. Go thru the door. In hall kill Morph behind the
bars. You may also shoot the half-dead human there, or you may
leave him for some extra thrilling moments (but you were warned!).
Search lockers, read the new message. Open door ahead - from here
you'll be in the same corridor. Go thru the left door to the first
corridor, kill Morph, go to new door (against the kitchen door).
In small room be ready to kill the Morph as the door opens. In
console room go thru left door, kill Morph, use code console. Go
out and to the opposite door, kill Morph there, approach the left
door slowly and it will open. Jump over the electric floor and kill
two Morph guards. Use right teleporter, push button to turn off
electric floor, kill Morph, get into the room with some funny
"human" stuff (TVs, etc). Get key from locker, return all the way,
use left teleporter, in hall go thru the big door behind the column,
use console, exit thru the second door. Now the second teleporter
in the corridor is active. Recharge here. Use 2nd teleporter, kill
floating drones, use the console to activate the cartrack. Follow
it thru the door (it opens for cartrack only). (If you fail to match
it - open the door near the cartrack operating console and find the
second console there to return the cartcrack to its place.) In
small corridor push button, use nearest teleporter. Up there kill
Morph, run thru the dark hall with 2 turretts on walls (they'll
shoot, don't mention). Open door, ignore the console for now.
Open next door, kill security droid. Run ahead the corridor and open
the door at the end. This is the warden's office. Stand before the
glass walls that go round his desk and use a bouncing mine to finish
him. Be ready to kill a guard appearing behind you and get his key.
Then open the locker in the office and get the hangar key. Get out,
go to the room you came here thru, use the console, exit and run
thru the hall with shooting turretts again. Use teleporter, in the
same small corridor use teleporter on the right (it was inactive).
As you land shoot the floating drones immediately, then go into the
shuttle.
Level 2 - Morph Base.
---------------------
Read all the messages you receive - they contain some info about
how to complete this part and what to do after what. In the new
room recharge if needed and take the door to the right. Kill Morphs
(they are different here, a bit harder and punky-colored) and go to
door straight ahead. In first locker take explosive bulletts and
change to use them (they're infinite, but twice more powerful that
normal bulletts). Proceed all the way ahead until you find a room
with a console and a recharger. Recharge (if needed) and use the
console to access the cells. Proceed to go ahead, kill Morphs and
droid guards until you find the door that you cannot open. From
here return to the corridor and take the door near the one you
visited. Jump between the mines, open door, kill Morphs, use
farther console of the two. From here go back to the starting hall,
kill guards if any. Open the far door and proceed ahead carefully -
prepare to kill 2 spiders coming at you from each side! After you
done it take the door to the left, then in small corridor turn left.
Go thru opened door, step on the first floor switch, then on the
second, then go one step back - this should desactivate both of the
forcefields, red and green. Jump over the second switch now and
take plasma bulletts from locker (for use later).
Now return all the way back to that room with a door you could not
open then - it should work for now. Turn around the corner - here's
the professor you were looking for. (Also search the locker for
heat-seeking bulletts. Pity they're not infinite). Use console to
turn off the forcefield, go near the old man and move ahead slowly.
From here you must only walk, not run, or the professor will not
follow you. Open the second door in this room, not the one you came
here thru, kill Morphs (if any). In the washing room turn left,
kill guards again, open door in the end of the corridor and guide
the old man to the teleporter slowly. As he leaves he gives you the
data cube containing powerful computer virus to destroy the
security net. With said cube return to the room with two consoles,
but now use second. Select data cube in your inventory, step near
it and press U. Now, RUN! Ignore all the flying balls, guards and
creatures, just run to the same teleporter!
Level 3 - Mars Mining Facility.
-------------------------------
From the room you appeared at turn right and kill Morphs: they are
more tougher now, and some of them are unarmed - they just run at
you screaming "Die, human!" and try to slice you with their bladed
hands. Blimmin' krewel. Okay, first of all clear the big green hall
you are in now of Morphs. If you lose too much energy, the
recharger is hidden behind the secret door just opposite the door
you came out from. Then find a train of cartracks and push the
button near there to activate one cartrack. Follow it everywhere -
there are 4 doors that open for cartracks only. Kill everybody
behind the doors, search all lockers to obtain a huge amount of
keys to different sectors. Behind one of the doors there's a
console, operate it. Also you should find a radiation shield and a
recharger somewhere there. With the keys open all of the doors you
can in the hall and find 3 pieces of some blue mineral called
Risidium. It's simple, there are no monsters there, you must just
switch a few floor switches and all. In one of the rooms with
Risidium there's a spider hanging out behind the forcefield - kill
him before you step on the floor switch, or he'll let loose on you.
In the same room there's an another door - if you open it the sign
"Radioactive area" starts to flash. Use your radioactive shield
(it's nice to recharge before), then use 4 bouncing mines to kill
the Morph miner hiding behind the right corner. Go to corridor and
take the right door avoiding that nasty creature hanging on the
wall - it has damn long claws. Open door, kill droids and Morph
guard. Step on the floor panel and read the message given by the
computer. From it you'll understand how to operate the drilling
machine - just use Risidium on small slot on the machine's left
side. It'll move, follow it. You'll have to recharge it a few times.
As soon as the machine reaches the end of the corridor, the
labaratory door will open and let it in - you must slip inside too.
In this room you can discard that power-hungry radioactive shield.
Search the locker straight ahead for station coordinates document.
As you read it, you'll recieve a message from your friends - read
it and you're teleported to the next level.
Level 4 - Venus Space Station.
------------------------------
Don't bother killing that blue Morph - they appear always and
always, better run to the door to your left for safety. In the
corridor visit the door near the console - it's radiation
everywhere, so kill those drones quickly and sneak to the right for
safe room. Look right and kill the Morph who's mucking with the
code console. Recharge, use console, get everything from the
lockers. Go to the opposite side of the room, open door, in the
hall ignore the first opening door on the right, but use the
teleporter. Go ahead, then to the right thru door avoiding turret
shots and the electric floor. In next room search the nearest to
enter locker, ignore the second and sneak past the mine. Run thru
the door and do not stop when the guards will run at you - instead
step on the two floor swiches ahead of you, they'll activate
forcefields which will kill the Morphs. Go right, thru two doors,
sneak between the bouncing mines. Go to the far end of the room,
search the locker for area scanner, kill two Morphs appearing at
your back. Now return all the way to the teleporter and use it.
From the same hall where teleporter is walk right to the curvy
corridor ending with a door. There'll be two Morphs - one in front
of you and one back - so be prepared. Open the door, ignore the
"Radioactive room" line, it's just a fooling. From the very
beginning of the room turn right into the small corridor near the
red forcefield. Step on the floor switch, exit - the forcefield's
gone. Go there, kill guards, search both lockers for two keys.
Exit the way you came here thru. And now visit the big door on the
right side of the hall. It's the door to that top deck part (or
something like that, don't remember :) ) and it has a kind of
bridge behind it. This is the most tricky part of the level - you
must walk between the lasers that shoot thru that whole area.
I can't help you much here, it's all a business of steps and jumps:
watch the lasers, time carefully between shots and save at *every*
single move. At the deck you may ignore the door on your right -
there's a couple of grenades in there, but you'll have to deal with
two Morphs. Stand before this strange stand, take your gun out and
aim at the console on its right side. Shoot it twice - the force-
field will die and you will release this thing that was hidden
inside of the stand. (Jeez! It's a flying head! What a nice
hairstyle! ) This, hmmm, thing will fly ahead to the left door, and
as the door opens you must run inside the room. Kill the guards or
ignore them - it's necessary for you to not to lose that flying
head from your sight. Follow it up to the space shuttle - and the
next level.
Level 5 - The Pyramid.
----------------------
It's the hugest and hardest level of the game. Check everything
twice you won't get into that "I-forgot-to-take-that-thing-and-now-
I'll-have-to-return-all-the-way-and-lose-energy"-kind of problems.
From the room you landed in run to the door on your right.
Nevermind the shooting turret - there are 3 blue forcefields on this
bridge that restore your energy to the full, use them carefully.
In the next hall search the *far* locker, the one near the wall with
a red and blue stones in it. Approach this locker from its farest
side, or you'll wake up one of the Golems (green stone guys) that
stand in this hall - they are slow but invulnerable to shots. With
the key you found in the locker return to the starting room
(recharge with the blue force if you need). Use right teleporter.
In this room search both lockers, nevermind the floor switch, but
do *not* touch the button on the wall! Be sure to take the gem from
the second locker, they are important. Walk out the door, run ahead
from the shots, open next door, here are 2 rechargers. Behind next
door kill 4 guards and enter the basin room. Open the door and in
the blue room search both lockers. As you approach the second one
(with a switch) turret will start to shoot, push wall button to
stop it. Again, make sure you took a colored gem. Exit to basin
room, push wall button. Now the floor switches in the corridor are
active - step on one of them accurately and the red forcefield will
appear. Go back to the starting point of the corridor to the basin
room - there are two wooden statues in there (maybe not wooden, but
they sure look like). Push first the right, then the left. Be ready
for some action - there will be a Golem coming alive behind the left
door. Run ahead to the first floor switch and stand on it to keep
the forcefield active. The stupid Golem will follow you and burn in
the field, leaving his eye (yekk!) behind. Step out the switch and
take the eye. Return to the basin room and approach the basin from
the back side - the hand will appear out of the water, apparently
attemting to make you give something to it. Pity you don't have any
spare change :) so you must give it the Golem's eye - it will be
quite satisfied. If you check out your inventory now you will
notice a new item - pyramid code. Now return to the same corridor
and approach the wall just against the room where Golem was hidden.
Aha! A secret passage! Kill droid, avoid bouncing mines, take
another crystal from locker, jump away from the forcefields and exit
to the old room with teleporter. Use it. In the landing room now use
the second (left) teleporter. In rooms ahead shoot 3 Morphs. Run
thru the corridor full of bouncing mines, trying (as much as
possible) to avoid them. In the bird hall kill guards. Here you must
get one paralyzed bird (as said in hint #3, as I remember).
To paralyze it use any of the 4 floor switches - step on them to
activate the stun guns that are hidden behind the crystals in walls.
As one of the birds gets stunned pick it up and pay your attention
to the wall painting which describes the evolution of Morphs.
Remember it. Now visit the door on the left side of the hall.
Here kill 2 blade-handed Morphs, avoid Golem, and proceed to the
end of the curvy corridor to the door. Open it. If you're lucky,
the 3 Morph guards in there will be busy trying to kill one Golem -
they won't pay attention to you and you may kill them one by one.
If you're not lucky, the guards will notice you and you will be
caught in a hell of a crossfire. Anyway, after you finished the
Morphs, approach the group of icons to your right - these are the
same as the wall painting in the bird hall, but in a wrong
combination. All you need to do is to place them so that the
evolution line of the Morphs is correct. When everything's done
right, the door near the one you came here through will open for
you. Kill spider, search locker for another crystal. Exit thru
another door and return to the landing room. From here run to the
same very hall which you visited the first (with two Golems).
Go thru the first door on the left, here look at the mosaic on the
floor carefully, remember it very good. Use teleporter, jump over
the fields, and you are in the oracle room. Here you need to
"follow the way of the oracle" - it means that you must walk the
same way the mosaic on the floor of the previous room lies. It's
simple, you just need to remember the exact appearance of the
mosaic. After you are done, an another flying head will appear and
tell you to free the bird. Do so (just Use the bird) and it will
thank you and give you a crystal code - it's a model of six
different-colored crystals you need to have. You already got 4 and
there will be 1 more - return to the hall with 2 Golems and search
the second locker for a crystal. Be careful, at the same time the
Golem behind you will come alive and the wall gun will start to
shoot paralyzing shots. After you took a crystal approach the wall
panel on the left side of the hall - it's the exact copy of the
pyramid code. Look at the code in your inventory and place the
buttons under the icons in the same position (ie, push the first
and last buttons). Now enter the second door (right) in this hall
(be quick, the paralyzing gun will shoot at you and the another
one Golem will come!). Use teleporter. In dark hall run ahead,
avoid paralyzing shots and keep left. Here be aware of two more
Golems - they are brown this time, and a little harder. Run around
the hall to fool the Golems and win some time, then run ahead, to
the corridor on the left side, open the door. Here is the final
part of this level. In this hall you must place all the crystals
you have to their slots according to the code. One crystal is
already at the place, use it for orienation. Do it fast, 'cause the
Golems are coming. When you did everything right the pyramid will
appear just ahead of you. Admire this beatyful view for a while and
exit thru the door on your back, 'cause the Morph guards will start
appearing from the corridor. Behind the door turn left for another
door, recharge there, take heat-seeking bullets. Now exit and
proceed ahead the long corridor. When you are near center another
monster will run at you. I'm not quite sure what he is, but he's
invulnerable like Golems and *fast*. You need to overrun him and
head for the teleporter in the room ahead. After you succeeded go
ahead, listen to what flying head will say and enter the teleporter.
Level 6 - Landing Pad.
----------------------
As you appear shoot Morph just ahead of you, the droids should kill
themselves so don't waste time and bullets for them. Kill another
Morph around the corner. Now approach this strange horny shuttle
with a floor panel near it, push controls, and...
Level 7 - Underground.
----------------------
...you're flying! Now you control this bumpy piece of aircraft.
Here everything is pretty easy - you just fly ahead wasting other
pilots like you. Try to not bump into the walls and pipes - it's
pretty dangerous to your health (bear in mind that you can't
recharge here). It's pretty boring arcade part of the game so save
often and go where the road tracks you. (In the room with 4
teleporters take the left one for shortest way.) When you appear in
a dead end just approach the wall ahead of you...
Level 8 - Morph Mothership.
---------------------------
...and return for the game proper. Kill Morph, then flying droid.
Open door on the right, use middle teleporter, step on the switch
to stop the shooting turret. Go right, kill droid and blade-handed
guard. Open door on your right in the same corridor kill Morps,
search locker avoiding those tentacles on the wall - jump over the
floor switches to fool that creature. Exit and go straight to the
corridor ahead (where the blade-handed guard was). Visit the top
room (second incubator), kill everyone, get key from locker. Exit,
proceed right, in next corridor open the left door, get one more
key (beware of the Morphs!). Exit, skip the left corridor (with
forcefield and electric floors), and return to the first corridor.
Now visit the door on the opposite to the enter side. Kill 2 flying
drones, go ahead and up the corridor with many floor switches in it.
Avoid all of the switches - they enable forcefields that may be
dangerous for you. There will be a door on the right side of the
corridor - enter it. As you approach the locker 2 Morphs will
appear behind you - kill them, then shoot the button to kill the
forcefield. Take everything from the locker, exit and proceed ahead
the corridor. Kill the guard to your left (behind the forcebars),
then run to the right part of the corridor - there's an invisible
switch that turns the bars out. Go ahead, enter right door. Here
you need to perform a tricky task: to jump between forcefields over
electric floors avoiding bouncing mines (gulp!). But before you must
turn off 2 big forcefields that block your way. To do this, step
first on the floor switch that is nearest to the wall, than on the
neihbouring one. This makes your way clean - but for a limited time:
if you get captured between two forcefields you'll have to start
it all over, so save like hell.
After you jumped well, open the door, enter the hall (the forcefield
may appear behind and kill you). Shoot all the Morphs (there are
lots of 'em). You are advised to ignore the door on the left side
of the room - there's nothing crucial for completing the game in
there, but you may inspect it freely if you want. After you've
finished, open any of the two right doors, kill 2 blade-handed
guards. Proceed thru, to the left, kill Moprh and run ahead to the
strangely-shaped teleporter - another invulnerable steel creature
will chase you! Don't forget to *use* the teleporter! :)
Level 9 - Earth Base: Command Room.
-----------------------------------
You appear in a hell of a crossfire - start shooting immediately.
It is advised to use armor-piercing bulletts (one more clip is in
the locker to your right). After you shot all the Morphs, the giant
hulking security droid will come to get you. You can't kill him, so
just overrun him - run straight behind the boxes (visit the right
door if you need recharging). In next room, kill machine gun drone,
proceed ahead thru the door. Talk to the wounded guy in the corner
- he'll tell you where to get the key to the command room. Use
teleporter in that room and ignoring the next shooting, run left,
thru the door. Kill 2 Morps there. Proceed until you find a room,
where 3 Morphs hold captured one human. Kill the guards and talk to
the human - he'll give you the key. Exit thru the another door in
this room (the shooting is over now), use teleporter again, open
left door, there go right and talk to commander. He'll tell you to
find Sarah (one of those you are saving) in the next level. Open
second door, use right teleporter - off you go!
Level 10 - Earth Base: Dormitory.
---------------------------------
The first thing you see here is a human guard. But don't let your
eyes deceive you - approach him and he'll turn to an alien. Take a
look at the beautyful realtime morphing (great job, Delphine) and
beat this sucker down. Proceed to the door ahead and shoot your way
thru the following rooms (this part of the game is mostly point-and-
shoot, no puzzles). In one of the rooms you'll find one human in
uniform, talk to him and he'll give you the access key. Proceed to
the next door, kill Morphs that hide in the toilet :) . Go ahead -
there you'll find Sarah. She'll ditract the attention of the guard
and you must shoot him fast. Approach her and she'll teleport away
without even saying thanks or bye (those women... :)). In the tiny
room turn right - go thru this corridor, kill guards and use the
teleporter.
Level 11 - Reactor Room.
------------------------
As you possibly know already, John (the leader of the human
rebellion against the Morph empire) has set the bomb in the reactor
room of the base. Sadly, he couldn't initiate it. Now it's your job.
Run ahead, ignore giant droid, open next door. In corridor jump
between the direction arrows - they move you fast to the direction
they show at, and if you won't be careful, they'll throw you right
into one of the mines. Open door, overrun another droid, get into
the door on the right of that corridor, shoot machine gun drone in
the green room. There are 2 doors in this room - one of them is
marked "Airlock 1" and the other isn't marked in any way. If you go
thru the second you'll get the opportunity to recharge, but
generally "Airlock 1" door is a little shorter way. Anyway, you'll
apperar in the one of the 2 very similar corridors - they both have
2 doors, mines, floor arrows and forcefields.
You must first visit the farest room - you can see the door to it
behind the forcefileds. Jump over the floor arrows, then use the
first door's frame as a safe cover, wait until the forcefields
move away, then run ahead and to the door (it's a great idea to
save before). In the next hall you see a lot of arrows on the
floor - some of them are useful and some of them push you into the
deadly forcefields. There are also some moving arrows - they change
the direction where they move you continously. It's all too
difficult to explain, you need just to get the idea of it and jump
carefully. Your goal is to reach the control panel on the deep side
of the hall. After you've done it and used the panel, return to the
corridor, and now to the first door. Be careful, as you enter the
door *jump*, not run - there's an invisible switch on the floor
that turns on the forcefield ahead of you. Enter the door marked
"Reactor area" - as you walk in you may notice the title
"Destruction process initiated" on the screen - it means that your
job is done and must get a hell outta here fast. Don't waste your
time with the droids - just run to the left side of the reactor
room and approach the teleporter. You'll be gratified for your
work and taken out of this place.
Level 12 - The Master Brain.
----------------------------
In the starting room kill the machine gun drone, then use
teleporter. Up there, jump between the forcefields and electric
floors. In the hall kill Morphs and proceed ahead slowly, so that
you won't activate the mines. Keep the left side. Somewhere there
in the hall there's an another type of Morph - it's like one of
those miners with bladed hands, but it's half- invisible that makes
that creature a real pain in the ass. (If you let it get close to
you, you'll certainly appreciate that cool "liquid metal" look of
that gyu, the problem is that this may be the last thing you'll
see :).)
In this hall there are 2 doors to visit. The first one is just
opposite the entry - it has a hole near it and if you won't be
careful these tentacles will rip you in pieces. Behind this door
there's nothing important but power-ups, so visit it only if you
require recharging. The second door is right-back - enter it,
proceed thru the corridor killing those half-invisible guards.
Enter the door in the end of the corridor, step on the floor switch
and rush ahead while the forcebars are off. You must sneak past all
the moving forcefields and jump over some floor arrows that guide
you to the opposite direction, and you must do it *fast*, 'cause
those bars won't be inactive forever. If you'll get stuck in the
middle of that corridor you will start all over (so save before you
go). In the next corridor jump over the arrows and enter the door
on the left. Here you encounter the invisible labyrinth - it's made
of glass and you can hardly see where you can go where you can't.
Make one step ahead, then left, back, two more left, and now
proceed ahead and right, to the right forcebar. Step near that
yellow forcebar and jump thru it (you'll lose some energy, but
there's no other way. Don't stop running ahead, 'cause the field
will drag you back again - turn right, run to the door and enter it.
You must do it all fast, if you won't the Morph blob that appears
behind you middleways will kill you in one bite, but as you enter
the door, you are safe. In that room kill all guards, run ahead and
open next door. Here, step ahead, jump over the floor switch,
recharge, and jump over the next switch. In the next room run
ahead, nevermind the shooting turret. Open the door to your left,
avoid the moving forcefields and proceed ahead to the teleporter.
After you used the teleporter, go ahead and open the door. Kill all
the Morphs (there's usually lots of 'em), run ahead and use the
teleporter. (It's not really a teleporter, this thing just opens
the second door in this hall.) Open this door (right side if you
face the entry) run ahead. As you enter, the first human will
start to morph into that bloody clawed steel monster. Overrun it
and stopping nowhere follow Sarah (she standed at the back) thru
the corridor. Open doors, rush into the space shuttle...
You just saved the human race! The game successfully over!
@{ " Back to Main Menu " Link "Main"@}
@{ " Back to DEF SubMenu " Link "DEF"@}
@endnode
**--